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World Labs Spatial Intelligence Partner · WASC Accredited

UC A-G Honors Elective · Grades 9–12 · 18 Weeks

World Model Intelligence

Spatial Rendering · World Simulation · Agent Planning

The first K-12 honors course built on the functional taxonomy of world models. Learn to Render, Simulate, and Plan within spatial environments — using Marble, SofAI, and the same architecture powering the next generation of AI. Then prove it: build a Marble world others can enter and learn from.

UC A-G Category GHonors · 5.0 GPA18 Weeks · 5 ModulesMarble + SofAI + Spark.jsiTeachXR CredentialGrades 9–12
Read the Essay →
The Architecture of This Course

Three Modes. One Unified Loop.

Every unit in this course activates one of three functional modes — the same modes that define spatial AI. Together they form the POMDP learning loop: Observe, Model, Act. By graduation, you will run the loop automatically.

👁
Mode I
Renderer
“What does the world look like?”

You learn to enter worlds, not just observe them. Spatial prompt writing, Gaussian splatting, 3D scene grammar. The Renderer asks: is this world inhabitable?

⚙️
Mode II
Simulator
“How does the world actually work?”

You learn to model consequences. Physics, geometry, systems thinking. The Simulator asks: if I change this, what happens next?

🧭
Mode III
Planner
“What should the agent do next?”

You learn to design actions under uncertainty. POMDP loops, decision trees, adaptive worlds. The Planner asks: given what I know, what is the best move?

🔁
Convergence
Unified Loop
“How do they become one?”

You build a capstone Marble world that renders, simulates, and plans simultaneously — proof that all three modes have become intuition.

What You Will Master

Four Pillars of Spatial Intelligence

Each pillar is a distinct capability you will demonstrate — not through tests, but through worlds you build that others can enter.

👁
Render Mode
Spatial Rendering
Observation · Perception · World Entry
  • ▸How human and machine vision construct representations of reality
  • ▸Gaussian splatting, photogrammetry, and the grammar of 3D environments
  • ▸Spatial prompt writing: the art of describing a world well enough to generate it
Rendering is about more than beauty. Ask: does this world invite entry? Can a mind inhabit what you've described? The difference between a description and a world is the difference between telling and building.
⚙️
Simulate Mode
World Simulation
Physics · Geometry · Consequence Modeling
  • ▸Physics engines, collision meshes, and why structural integrity matters
  • ▸Modeling consequences: how does a change in one variable propagate through a system?
  • ▸Scene architecture: designing environments where understanding is built through navigation
Simulation is not about predicting the future. It's about understanding the present well enough that the future makes sense. A world you can simulate is a world you genuinely understand.
🧭
Plan Mode
Agent Planning
Decision-Making · Goal Design · World Expansion
  • ▸The POMDP loop: observe, model, act — and how it describes all learning
  • ▸Designing interventions: given what you know about a system, what do you do?
  • ▸World expansion: building Marble environments others can enter and learn from
Planning is the hardest skill in AI and in life. It requires holding a model of the world in your head, projecting consequences forward, and choosing actions under uncertainty. This module will make you better at both.
🔁
Convergence
The Unified Loop
Integration · Capstone · Deployment
  • ▸The convergence: how Renderer, Simulator, and Planner collapse into one architecture
  • ▸Capstone project: design, build, simulate, and deploy a Marble world on a subject of your choosing
  • ▸Peer navigation: entering and evaluating worlds built by other students
The capstone is not a project. It is proof. A world you build that another student can navigate and learn from is evidence of the deepest kind of understanding: one that can be transferred.
Course Curriculum

Five Modules · 18 Weeks

Each module advances the loop: Render → Simulate → Plan → Integrate → Prove. SofAI tracks your progress across all five and personalizes the challenge level in real time.

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Module 1 · Weeks 1–3Render

Observation & Spatial Rendering

How do machines — and humans — build representations of reality? This module opens with the neuroscience of spatial memory, moves through computer vision and photogrammetry, and arrives at Gaussian splatting as the current frontier of spatial rendering. Students write their first spatial prompts and generate their first Marble worlds.

Lessons

01
How Vision Works: From Photons to Spatial Memory
VR Lab
02
Computer Vision Fundamentals: Feature Detection & Scene Parsing
Interactive
03
3D Representations: Point Clouds, Meshes, and Gaussian Splats
Technical
04
Spatial Prompt Writing: Grammar of a Navigable World
Workshop
05
First Marble World: Generate, Enter, Evaluate
Marble Lab
06
Rendering vs. Reality: The Limits of Visual Fidelity
Seminar

Module Outcomes

✓Explain the difference between rendering and simulation with a concrete physical example
✓Write spatial prompts that generate navigable Marble environments
✓Evaluate a 3D world for structural integrity vs. mere visual quality
◈

SofAI Role This Module

SofAI tracks which elements of your first Marble world you navigate most, inferring your intuitive understanding of spatial structure. It then designs follow-up prompts that push you into the zones you avoided.

⚙️
Module 2 · Weeks 4–7Simulate

Physics, Geometry & World Simulation

Simulation is the hardest problem in AI — and the most underrated in education. This module teaches students to think in systems: how a change in one variable propagates through a physical, social, or mathematical structure. Students build worlds that can be physically inhabited, not just visually rendered.

Lessons

01
Newton's Laws as a World Model: Physics as Prediction Engine
VR Lab
02
Collision Meshes & Scene Architecture: Building Worlds That Hold
Marble Lab
03
Consequence Modeling: When You Change X, What Happens to Y?
Simulation
04
Systems Thinking: Feedback Loops, Tipping Points, Equilibria
Interactive
05
The Budget Crisis Command: A Live Economic Simulation
Life Lab
06
Sim-to-Real: Where Simulations Fail and Why It Matters
Seminar
07
Designing Worlds with Structural Integrity: Marble Architecture Lab
Marble Lab

Module Outcomes

✓Design a Marble world whose geometry holds under navigation (not just visual inspection)
✓Trace a consequence chain through a complex system with at least 4 interacting variables
✓Identify the moment in a simulation where it diverges from reality and explain why
◈

SofAI Role This Module

SofAI presents you with simulated worlds that have hidden structural flaws — geometry that looks correct but breaks under navigation. Your task is to find them. SofAI calibrates difficulty to your current detection accuracy.

🧭
Module 3 · Weeks 8–11Plan

Agent Design & Strategic Planning

The Planner is the rarest skill in education and the most powerful in life. This module teaches students to design agents — AI and human — that observe states, build models, and act strategically. Students move from being acted upon by systems to being actors within them.

Lessons

01
The POMDP Loop: How Agents Navigate Partial Observability
Technical
02
Decision Theory: Expected Value, Risk, and Acting Under Uncertainty
Interactive
03
SofAI Architecture: How an Adaptive Tutor Plans Your Next Lesson
Deep Dive
04
Designing Interventions: What Do You Do When a System Is Failing?
Case Study
05
Vision-Language-Action Models: The Current Frontier of AI Planning
Seminar
06
Your First Agent: Build a Marble World That Adapts to Its Visitors
Marble Lab
07
Planning Under Constraint: The Art of Doing More with Less
Workshop

Module Outcomes

✓Describe the POMDP loop in plain language and give an example from your own learning
✓Design a decision tree for a complex scenario with at least 3 levels of branching
✓Build a Marble world that presents different pathways to different types of visitors
◈

SofAI Role This Module

SofAI inverts its own role in this module: instead of planning your learning path, it makes its planning logic visible. You can see the decision tree SofAI uses to choose your next challenge — and critique it.

🌐
Module 4 · Weeks 12–15Integrate

Narrative Physics & World Expansion

A world is not just a space. It is a story with physics — a sequence of states that carry meaning. This module teaches students to design worlds that teach: environments where the structure of the space encodes the structure of the knowledge. Students begin work on their capstone worlds.

Lessons

01
Narrative Physics: When the Structure of a Space Tells a Story
Seminar
02
Spatial Pedagogy: Designing Environments That Transfer Knowledge
Workshop
03
Historical Worlds: Rebuilding the Past as a Navigable Environment
VR Lab
04
Scientific Worlds: The Cell, the Atom, the Solar System as Inhabitable Space
VR Lab
05
Mathematical Worlds: Walking Inside a Proof
Marble Lab
06
World Expansion: Adding Layers, Branching Paths, Hidden Rooms
Marble Lab
07
Capstone Brief: Design Your World's Learning Architecture
Studio

Module Outcomes

✓Explain how spatial structure can encode conceptual structure with a built example
✓Critique another student's world for its pedagogical clarity and structural integrity
✓Complete a detailed design brief for your capstone world including learning objectives
◈

SofAI Role This Module

SofAI reviews your capstone design brief and predicts which elements will succeed and which will confuse visitors. It generates synthetic visitor pathways through your planned world so you can debug the learning architecture before building it.

🚀
Module 5 · Weeks 16–18Prove

Capstone — Build, Deploy, Prove

The capstone is not a project. It is proof. Students build a Marble world on a subject of their choosing — one that renders the subject beautifully, simulates it structurally, and plans the learning path of its visitor. The world is then deployed to the Marble campus and navigated by peers, faculty, and partners including World Labs.

Lessons

01
Build Sprint I: Render Layer — The World as Seen
Studio
02
Build Sprint II: Simulation Layer — The World as It Works
Studio
03
Build Sprint III: Planning Layer — The World as Journey
Studio
04
Peer Navigation: Enter Three of Your Classmates' Worlds
Marble Lab
05
World Labs Review: Faculty and Partner Critique Session
Capstone
06
iTeachXR Credential Presentation: Your World as Your Portfolio
Credential

Module Outcomes

✓Deploy a complete Marble world that demonstrates all three functional modes
✓Successfully transfer understanding of your chosen subject to at least two peer navigators
✓Receive iTeachXR Spatial Intelligence credential upon successful completion
◈

SofAI Role This Module

SofAI serves as your build-phase partner: tracking completion, flagging structural gaps, and connecting you to past capstone examples at similar stages. During peer navigation, SofAI aggregates visitor behavior data and generates a report on what your world successfully taught.

What You Leave With

Six Demonstrable Competencies

This course is assessed entirely through what you build, not what you recall. Each competency is demonstrated in your Marble worlds and your capstone portfolio.

👁
Spatial Rendering

Generate navigable 3D worlds from structured prompts. Evaluate visual fidelity vs. structural integrity.

⚙️
World Simulation

Model physical, social, and mathematical systems. Trace consequence chains through complex environments.

🧭
Agent Planning

Design decision-making systems under uncertainty. Build adaptive Marble worlds that respond to visitor behavior.

🔁
Loop Integration

Move fluidly between Render, Simulate, and Plan modes. Demonstrate mastery through a capstone world others can enter and learn from.

◈
Marble Proficiency

Operate the full Marble pipeline from prompt to published world. Generate both Gaussian splat and collision mesh outputs.

✓
iTeachXR Credential

Earn the Spatial Intelligence credential from iTeachXR upon successful capstone completion.

Your Spatial Intelligence Studio

Dr. Marble + SofAI

Dr. Marble is your dedicated course studio tutor: a source-grounded critic for worlds, simulations, agents, and research. SofAI carries the same course and essay intelligence across the wider VR School ecosystem, connecting your work to courses, credentials, and your next challenge.

◈

Dr. Marble · Spatial Intelligence Specialist · World Model Architect

“Welcome to World Model Intelligence. I am Dr. Marble, your spatial-intelligence studio tutor. We will move from rendering to simulation, from simulation to planning, and from planning to proof. Bring me the world you want to build, and I will help you make its logic visible.”

Technology Partners

◈World Labs · Marble
⚡Spark.js · WebGL2
✓iTeachXR · Credentialing
◉SofAI · Adaptive Intelligence

Accreditation

WASC AccreditedUC A-G ApprovedHonors · 5.0 GPA
Deeper Reading

Why This Course Exists

Read the full essay “Render. Simulate. Plan. — The Educational World Model” for the intellectual case behind this curriculum: why the functional taxonomy of world models is also the functional taxonomy of all genuine learning.

↗ Read the Essay
Now Enrolling · The VR School

Ready to Build the Loop?

World Model Intelligence is a fully online, WASC-accredited honors course. No prerequisites. No textbooks. Just Marble, SofAI, and eighteen weeks to permanently change how you understand the world.

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The world's first accredited Spatial Intelligence school. WASC-accredited. UC A-G approved. 402+ students. 20+ countries.

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Code: 43 46070 999Grades 6–12

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